Engines: 
Phase Drive - 
The Phase Drive is the pinnacle of modern engine technology, and has in fact been
                                    around for almost 1000 years. The Phase Drive basically rips a giant hole in space and allows the vessel to enter another
                                    dimension to pop out at will any where in our universe, it has however one major drawback, its big, very big, so this means
                                    that only very large ships can afford the space, and mass, to have one. This lead to the invention of Host Ships, these large
                                    motherships can carry smaller ships, either inside them, like the great interstellar ferries, or on special ports on the outside,
                                    like most military carriers. It also takes a lot of energy to power a phase drive. 
Slipstream - 
In
                                    400AE after an intense study of the way the Providence wormhole worked a group of scientists on Providence invented the first
                                    working slipstream, essentially a small wormhole that carries a ship, much faster than the speed of light, for a fraction
                                    of the energy cost of the Phase Drive, the Slipstream Drive is also small enough to fit into most spacecraft. However, the
                                    Slipstream Drive only has a short range before the slipstream degenerates forcing the craft into real space. This, as well
                                    as the time spent in slipspace itself means that the time a journy takes with the Slipstream Drive is much longer than with
                                    a Phase Drive, however for short journeys it still makes more sense to take more time and use the Slipstream 
Impulse
                                    Drive - 
The Impulse Drive allows speeds of upto 0.8C to be reached, dependant on particle shielding, almost instantaniously,
                                    dependant on inertial compensators.
                                     
                                    Shields:
                                     
                                    Particle Shields -
                                    In order to travel at speeds approaching that of the speed of light, particle shielding must be employed, this is usually
                                    just a magnetic field around the hull that can deflect most spacedust and simillar particles.
                                     
                                    Energy Shields -
                                    Essentially a band of energy surrounding the hull of a ship, depending on the power output of the generator this can
                                    be only strong enough to deter pirates or powerful enough to turn aside all but a superdrednaught's lasers.
                                     
                                    FTL Shields -
                                    Early on in the conquest of space it was realised that relativistic effects would make travellers age at a rate seperate
                                    from their stationary command structures, to avoid this scientists developed the FTL shield, this prevents the greater part
                                    of relavivistic effects from entering the ships hull. The FTL shield itself is inside the inner skin of the hull.
                                     
                                    Weapons
                                    There are two main forms of shipboard weapons the missile and the beam weapon. Missiles have a much longer range, but
                                    they are limited by their finite numbers and slower than light speeds. 
                                     
                                    Missiles-
                                    Missile tubes resemble huge pulse guns—they use Counter-Gravity to launch the missile, giving it considerable intial
                                    velocity.
                                    Laserhead - Essentially a mobile laser platform this missile uses the high energy electromagnetic radiation produced
                                    during a nuclear explosion to pump about twenty-five X-ray lasers. As the initial radiation enters the gain medium, the X-rays are
                                    amplified and fired, after which the gain medium is usually destroyed by the explosions aftereffects, resulting
                                    in a brief flare of multiple high-energy  X-ray laser beams. Unlike contact nukes meaningful damage can be dealt
                                    to anything within 25,000 kilometers of the detonation. The large number of beams hitting the target means that it is more
                                    likely to pierce an energy shield than a nuke.
                                     
                                    Kinetic Nuclear Device (Contact Nukes) -
                                    Essentially what it says on the tin, a large nuke with a penetration aid to pierce energy shields. These have to close
                                    to contact range to do any damage so are not often used, as ECM and countermissiles and Point Defence can destroy them before
                                    they can hit their targets.
                                     
                                    Electronic Warfare Missiles-
                                    These vary in type and are often seeded into missile salvos to confuse enemy ECM and PD drones.
                                     
                                    Counter missiles-
                                    Countermissiles are much smaller than ship-killers, and are usually fired from dedicated launchers. It is possible to
                                    fire many in one casing from a standard missile tube, similar to a shotgun. They have small non nuclear warheads and are used
                                    to destroy ship-killers some distance from the ship.
                                     
                                    Beam Weapons
                                    Lasers-
                                    Lasers are the most common military shipboard energy weapon. Their lenses are several meters across and they
                                    have effective ranges of about 1,000,000 kilometers, however to score damage against military grade energy sheilds the range
                                    needs to be much closer, about 500,000km.
                                    A majority of ships also mount clusters of smaller, shorter ranged, point-defense lasers for anti-missile duty.
                                     
                                    Grasers-
                                    Lasers operating in the gamma-ray range (the name is an abbreviation of gamma ray amplification by stimulated
                                    emission of radiation). They are vastly superior in damage capability with reference to military shipboard lasers, and
                                    they are generally confined to large ships for size and power requirement reasons. The major exception is the Providence Navy's
                                    Falcon Class destroyer which mounts a spinal graser fireing in its forward arc. This is at a loss of its forward missile and
                                    laser batteries and some crew and magazine space.