Engines:
Phase Drive -
The Phase Drive is the pinnacle of modern engine technology, and has in fact been
around for almost 1000 years. The Phase Drive basically rips a giant hole in space and allows the vessel to enter another
dimension to pop out at will any where in our universe, it has however one major drawback, its big, very big, so this means
that only very large ships can afford the space, and mass, to have one. This lead to the invention of Host Ships, these large
motherships can carry smaller ships, either inside them, like the great interstellar ferries, or on special ports on the outside,
like most military carriers. It also takes a lot of energy to power a phase drive.
Slipstream -
In
400AE after an intense study of the way the Providence wormhole worked a group of scientists on Providence invented the first
working slipstream, essentially a small wormhole that carries a ship, much faster than the speed of light, for a fraction
of the energy cost of the Phase Drive, the Slipstream Drive is also small enough to fit into most spacecraft. However, the
Slipstream Drive only has a short range before the slipstream degenerates forcing the craft into real space. This, as well
as the time spent in slipspace itself means that the time a journy takes with the Slipstream Drive is much longer than with
a Phase Drive, however for short journeys it still makes more sense to take more time and use the Slipstream
Impulse
Drive -
The Impulse Drive allows speeds of upto 0.8C to be reached, dependant on particle shielding, almost instantaniously,
dependant on inertial compensators.
Shields:
Particle Shields -
In order to travel at speeds approaching that of the speed of light, particle shielding must be employed, this is usually
just a magnetic field around the hull that can deflect most spacedust and simillar particles.
Energy Shields -
Essentially a band of energy surrounding the hull of a ship, depending on the power output of the generator this can
be only strong enough to deter pirates or powerful enough to turn aside all but a superdrednaught's lasers.
FTL Shields -
Early on in the conquest of space it was realised that relativistic effects would make travellers age at a rate seperate
from their stationary command structures, to avoid this scientists developed the FTL shield, this prevents the greater part
of relavivistic effects from entering the ships hull. The FTL shield itself is inside the inner skin of the hull.
Weapons
There are two main forms of shipboard weapons the missile and the beam weapon. Missiles have a much longer range, but
they are limited by their finite numbers and slower than light speeds.
Missiles-
Missile tubes resemble huge pulse guns—they use Counter-Gravity to launch the missile, giving it considerable intial
velocity.
Laserhead - Essentially a mobile laser platform this missile uses the high energy electromagnetic radiation produced
during a nuclear explosion to pump about twenty-five X-ray lasers. As the initial radiation enters the gain medium, the X-rays are
amplified and fired, after which the gain medium is usually destroyed by the explosions aftereffects, resulting
in a brief flare of multiple high-energy X-ray laser beams. Unlike contact nukes meaningful damage can be dealt
to anything within 25,000 kilometers of the detonation. The large number of beams hitting the target means that it is more
likely to pierce an energy shield than a nuke.
Kinetic Nuclear Device (Contact Nukes) -
Essentially what it says on the tin, a large nuke with a penetration aid to pierce energy shields. These have to close
to contact range to do any damage so are not often used, as ECM and countermissiles and Point Defence can destroy them before
they can hit their targets.
Electronic Warfare Missiles-
These vary in type and are often seeded into missile salvos to confuse enemy ECM and PD drones.
Counter missiles-
Countermissiles are much smaller than ship-killers, and are usually fired from dedicated launchers. It is possible to
fire many in one casing from a standard missile tube, similar to a shotgun. They have small non nuclear warheads and are used
to destroy ship-killers some distance from the ship.
Beam Weapons
Lasers-
Lasers are the most common military shipboard energy weapon. Their lenses are several meters across and they
have effective ranges of about 1,000,000 kilometers, however to score damage against military grade energy sheilds the range
needs to be much closer, about 500,000km.
A majority of ships also mount clusters of smaller, shorter ranged, point-defense lasers for anti-missile duty.
Grasers-
Lasers operating in the gamma-ray range (the name is an abbreviation of gamma ray amplification by stimulated
emission of radiation). They are vastly superior in damage capability with reference to military shipboard lasers, and
they are generally confined to large ships for size and power requirement reasons. The major exception is the Providence Navy's
Falcon Class destroyer which mounts a spinal graser fireing in its forward arc. This is at a loss of its forward missile and
laser batteries and some crew and magazine space.