Fighting Good
Chip's Guide to Being an Evil overlord

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How to Fight Good

THE GOOD MENTALITY

There are many different aberrations that make up the good mentality. They vary from person to person, and some are often stronger than others, but in general a member of the forces of good will have at least one of the following character traits.

Conscience: The most commonly held trait among heroes is a conscience. They will obey the law, keep their word, and try not to enslave all humanity. They will generally also protect the innocent and serve the common good whenever possible, something that should be exploited at every opportunity. For example, should a final confrontation between you and the hero actually happen, make it so they must choose between bringing you to justice or saving the city from your thermonuclear device. They'll choose the bomb every time.

Compassion: : Compassion is another characteristic often seen possessed by the good. Otherwise known as the selfless desire to help others, it all ends up being one thing: a bunch of time wasted on people who aren't worth it. Compassionate people also tend to be the most obnoxious, as they will often try to convert you rather than kill or capture. Expect a lot of "Why do you have to be so bad?" and "People like you make Baby Jesus cry." Resist it all you can, as well as their numerous attempts to show you the true meaning of Christmas.

Honor: Members of the forces of good also tend to abide by a concept called honor. This is a code of rules that they will base their lives around and follow to the death if need be. What this really means is that they are too afraid to writhe in chaos and so need some aesthetic concept called "order" to cling to. It must be noted however that some evil people are foolish enough to possess codes of honor as well. Try not to fall into this trap because it will really cramp your style. Take the following example: "You did well, MacGyver! You managed to escape my maze of death! I won't kill you... this time." What the hell is that? Kill him for god's sake! He's only going to come back next episode and thwart your evil scheme!

Honesty: Another trait that has been witnessed among the forces of good. Because they will always tell the truth, no matter the consequences, because of the curious belief that honesty is the best policy. Anyone who has worked in politics or law can tell you that this is definitely not the case, but their foolish truth-telling can actually be used to your advantage. Simply put the heroes in a situation where they are forced to do something they don't want, or can't resist, and then have them be confronted about their actions. They'll have no choice but to admit to their misdeeds, and then their family/loved ones/pet dog will spurn them.

Courage: Continuing further, another rather disturbing hero trait is courage. For some unknown reason heroes will take a bullet for the president, leap into burning buildings or try to defuse the bomb instead of running for their lives. Why they're not wiped out already we'll never know. They also won't necessarily back down in the face of overwhelming odds, standing tall as your hundreds of minions surround them with pointy weapons. Bravery must therefore always be taken into account when dealing with the heroes, because just when you think you've got them beat they'll suddenly pounce on you with a dagger shouting, "Not today, Fritz!"

Pity: Perhaps a hero's greatest weakness is pity. The unthinkable will happen and your evil scheme will have gone all wrong. You will be blubbering for mercy with a knife at your throat and they'll stop. Instead of killing you like the threat you are, they'll adopt a pose and say, "No. I'm not going to kill you. I'm not like you, evil guy!" They will generally then let the authorities take you away, whom you can of course always escape from. Be sure to use this Achilles heel whenever possible, as it will allow you to fight (and win) another day.

HERO TYPES (AND HOW TO THWART THEM)

To further help you identify the heroes, here are a number of the different archetypes and some various ways to deal with them.

Defender of Justice: The most common hero type is the defender of justice. These are the crime fighters and caped crusaders, the noble folk who uphold the law and try to stop evil in all its forms. These misguided champions are guaranteed to be a major thorn in your side, thwarting your schemes while spouting nonsense about truth, justice, and the (insert country here) way. They also like to form entire leagues of heroes, which means you might have to fight a whole team of these spandex-wearing maniacs. Keep on the lookout for them, for they are popular favorites and will often have entire towns rallying behind them.

How to thwart them: The defender of justice is perhaps your greatest enemy, and so you will want to annhilate them utterly. Use guns, explosives, poisons, whatever it takes to get them out of your hair. Just do it quickly, because they are a grievous threat and your greatest obstacle towards the destruction or taking over of the world.

Angry Cool Guy: Another hero that pops up everywhere these days is the angry cool guy. These gritty anti-heroes spell nothing but trouble and can usually be identified by their leather jacket, thick scar and three day growth of beard. They are generally known for their antisocial behavior, often getting into fist fights and barroom brawls for no good reason. Unfortunately, they also tend to do the right thing in the end, despite their contempt for the rules and "rebel without a cause" attitude. Don't even try to covert them, as nothing bring them more pleasure than giving a villain his due.

How to thwart them: Your best bet with the angry cool guy is to look even more gritty and hardcore. This will confuse their fragile minds and if you pull it off right, the audience may switch over to your side. With them rooting for you his power will be neutralized, and you can then dispose of him as you see fit.

The Bawdy Lass: The sleek and sassy heroine is yet another threat to your sinister schemes and should be avoided any way you can. Notable for their low necklines and razor sharp wit, they aren't afraid to speak their minds and will often put the more macho heroes in their places. This is their only good quality, however, because they otherwise feel a tremendous need to kick ass all over the place. They will smash your crime syndicate and foil your sinister schemes, all without breaking a nail. Avoid them if you can, because unless your minions are loyal you might just find them switching over to her side.

How to thwart them:There is typically a great deal of sexual tension between the bawdy lass and the angry cool guy, something that can be used to your advantage. Simply keep a lookout for arguing couples in disguise, and as they give furtive glances to each other move in for the kill.

Silent Loner: Many an evil-doer has fallen prey to the silent loner. You'll be sitting around, minding your own business and plotting nefarious deeds, when suddenly some mysterious stranger rolls into town and starts destroying all you have worked to create. They may come in the form of a lone gunslinger, mystical swordsman or one-man-army out for revenge. Whatever the case, know that they are nearly unstoppable and will oppose you at every turn. On the plus side they always travel by themselves, so at least you'll only have one opponent. One incredibly dangerous opponent, as these guys are tough and resourceful in ways you've never seen.

How to thwart them: The silent loner has no friends, and thus no one to vouch for him. It is therefore suggested you frame them for crimes they didn't commit, putting them in the wrong place at the wrong time. People believe what they see, and it looks quite bad if you are standing in the conservatory with a candlestick over the body of Colonel Mustard.

The Sidekick: Beware the sidekick, in all his forms. They are not the harmless idiots you think them to be. These individuals are a real threat, and should be taken out at all costs. Why? Because they provide assistance to the hero just when they need it most. This might come in the form of a distraction, vital clue, or morale boosting one-liner. Occasionally they can even pull off a genuine rescue, saving the hero from an otherwise terrible death. You will therefore want to place them at the top of all your extermination lists, and be constantly vigilant towards their interfering and diminutive presence.

How to thwart them: Sidekicks are fairly easy to spot, as they have an annoying tendency to use such phrases as "Jumping Jillipers!" or "Golly Gadzooks!" Should you see any masked boys or girls uttering such inanities in your empire, have them put to death immediately.

Woman Warrior: The woman warrior is one of the more dangerous hero types existing in the world today. They may be an amazon through birth, the daughter of a god or some sort of mythic figure, but they are always well-versed in the arts of war. In battle they normally wield a sword or bow, though some like using enchanted lassoes. They also tend to dress in armor that protects an amazingly small amount of their body from attack. This is perhaps their greatest weakness, but unfortunately can almost never be used against them due to the way they jump and flip about. Truly a force to be reckoned with.

How to thwart them: Best to send in the goons for this one and watch from afar. If that doesn't work, you may want to try the unthinkable and become their love interest. Your dashing good looks will undoubtedly force them to fall under your spell, and you can then move in for the kill.

The Swashbuckler: This is a rather unusual one. For some reason there are a number of heroes out there who like swinging from chandeliers while gripping a dagger between their teeth as they sweep up the damsel and go flying off into the sunset. Also known for their fabulous swordplay, the swashbuckler is as skilled in the arts of romance as he is in heroism. Master of the dance as well as the bedside, his very appearance can cause women to faint and hearts to swoon. Which is really rather peculiar, considering the poofy shirts and britches he likes to wear. One of the great mysteries of the ages.

How to thwart them: The swashbuckler is a true swordsman and will fight like a hundred men. Thus, send in a hundred and one.

The Unlikely Hero: One of the more obnoxious hero types to emerge over the last several years is the wacky-wow-you'd-never-expect-them-to-be-a-hero hero. They can be anything ranging from a priest turned detective, gawky teenager sucked into the D&D universe or hooker with a heart of gold. They are universally annoying and tend to travel in packs, especially if age fourteen and a group of social misfits at Camp Wannacannitcha. Please understand it is vitally important you do not simply dismiss their side-splitting antics as harmless. Why? Because more often than not some chubby kid in glasses will save the day in the end, and you would have gotten away with it too if it weren't for those meddling kids.

How to thwart them: Break the cliches and try not to be a bumbling and stereotypical villain. Don't gloat, don't reveal your evil schemes, and don't wear a rubber mask they can simply yank off and prove it was Old Man Munson all along.

The Wise Mentor: You will also want to watch out for the wise old mentor. These individuals generally tend not be your main antagonist, but are dangerous just the same. These are the ones that will send your nemesis on his fateful journey, who will teach him the arcane knowledge and martial arts moves necessary to stop you every time. They also typically have some sort of relation to you, be it as a former teacher or student. This can be quite bad, as it gives them an intimate understanding of the inner workings of your mind. They are at least fairly easy to spot, however, with most living on mountain tops or desert planets, wearing brown robes and uttering cryptic haikus.

How to thwart them: These fellows are actually pretty easy to stop. All you need do is challenge them to a duel and then strike them down with your superior skill. They'll mumble some nonsense about how destroying them only makes them stronger, but don't believe a word of it.

The Lovable Animal Companion: Perhaps most disturbing of all is the animal companions that tend to follow heroes around on their journey. Be it a loyal dog, falcon on the shoulder, or some sort of cutesy ferret-thing, these little bastards are heinous and spell nothing but trouble. For not only do they elicit annoying awwwwww's from the audience every time they appear on the screen, they also have the unfortunate habit of assisting their master at the worst of times, just like the sidekick. You'll have locked up the hero in your dungeon to rot for a thousand years, no hope whatsoever, when all of a sudden some damn monkey appears and squeezes through the prison bars with the keys.

How to thwart them: It is highly suggested you comdemn all furry lovable animals to a terrible death in your kingdom. If not for protection, then for aesthetic value.

DEATH TRAPS

Death traps are another useful means for dispatching the heroes. These machinations of destruction have been used for centuries and are perfect for all your destructive needs. Here is but a sampling:

Hall of Mirrors - One of the more popular locales of death. The hall of mirrors can be found in any funhouse or amusement park and is an excellent place for final confrontations with the heroes. Simply lure them in through any number of reasons (such as rescuing a hostage or stopping you at last), and then cackle with glee as they find you reflected back not once but a thousand times! If they try and attack they will find you are only an illusion, and no matter how hard they look they will be unable to locate the real you. You can then seal the exits and start seeping in the poison gas, finishing off those who would dare to stop you.

Maze of Death - Another time-tested classic. Tracing its history as far back as Greek legend, what could possibly be better than a gigantic labyrinth of death? These wonderful mazes are filled with so many twists and turns that escape is near impossible and nothing is ever as it seems. Behind each corridor terrible death can await, through whirling blades and decapitating projectiles and stone statues come to life. You can even place a minotaur in the middle, ready to devour anyone who crosses its path. The only problem is getting the hero to actually enter the maze, so you'll probably want to kidnap their loved one or sidekick and place them right in the middle.

Pit of Doom - These structures are also quite good for offing the heroes, or at least getting them out of your hair for a while. By concealing a deadly nightmare beneath a trap door or bundle of sticks you can send do-gooders plummeting with nothing but a false step. The initial drop generally causes a great deal of damage, oftentimes fatal, and should you like you can always line the bottom with jagged spikes or broken glass. You can also choose to use a bottomless pit, delightful in that they allow the heroes to fall forever and ever. (Note: These are a physical impossibility, so you may need to improvise a bit.) Consider installing a pit of doom in your lair today!

Hopefully these few suggestions assist you in your crusades against the Forces of Good. Though please realize that this chapter only represents a few of the possibilities, and that there are truly endless means for stopping their depraved schemes. You are only limited by your imagination. Well, that and your budget

List that You should make

  1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.

  2. My ventilation ducts will be too small to crawl through.

  3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.

  4. Shooting is not too good for my enemies.

  5. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.

  6. I will not gloat over my enemies' predicament before killing them.

  7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."

  8. After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.

  9. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.

  10. I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.

  11. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

  12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

  13. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.

  14. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.

  15. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.

  16. I will never utter the sentence "But before I kill you, there's just one thing I want to know."

  17. When I employ people as advisors, I will occasionally listen to their advice.

  18. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.

  19. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.

  20. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.

  21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.

  22. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.

  23. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.

  24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)

  25. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.

  26. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.

  27. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.

  28. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.

  29. I will dress in bright and cheery colors, and so throw my enemies into confusion.

  30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.

  31. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.

  32. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.

  33. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.

  34. I will not turn into a snake. It never helps.

  35. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.

  36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.

  37. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.

  38. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.

  39. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.

  40. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.

  41. Once my power is secure, I will destroy all those pesky time-travel devices.

  42. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.

  43. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.

  44. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.

  45. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.

  46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.

  47. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.

  48. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.

  49. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.

  50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.

  51. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.

  52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.

  53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.

  54. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.

  55. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.

  56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  57. Before employing any captured artifacts or machinery, I will carefully read the owner's manual.

  58. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.

  59. I will never build a sentient computer smarter than I am.

  60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.

  61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.

  62. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.

  63. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.

  64. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.

  65. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.

  66. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.

  67. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.

  68. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.

  69. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.

  70. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.

  71. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.

  72. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.

  73. I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.

  74. When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.

  75. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.

  76. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)

  77. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.

  78. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

  79. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.

  80. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.

  81. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.

  82. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.

  83. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.

  84. I will not have captives of one sex guarded by members of the opposite sex.

  85. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."

  86. I will make sure that my doomsday device is up to code and properly grounded.

  87. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.

  88. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.

  89. After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.

  90. I will not design my Main Control Room so that every workstation is facing away from the door.

  91. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.

  92. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)

  93. If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.

  94. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.

  95. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.

  96. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.

  97. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.

  98. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.

  99. Any data file of crucial importance will be padded to 1.45Mb in size.

  100. To keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.
  101. I will not order my trusted lieutenant to kill the infant who is destined to overthrow me -- I'll do it myself.

  102. I will not waste time making my enemy's death look like an accident -- I'm not accountable to anyone and my other enemies wouldn't believe it.

  103. I will make it clear that I do know the meaning of the word "mercy"; I simply choose not show them any.

  104. My undercover agents will not have tattoos identifying them as members of my organization, nor will they be required to wear military boots or adhere to any other dress codes.

  105. I will design all doomsday machines myself. If I must hire a mad scientist to assist me, I will make sure that he is sufficiently twisted to never regret his evil ways and seek to undo the damage he's caused.

  106. If my supreme command center comes under attack, I will immediately flee to safety in my prepared escape pod and direct the defenses from there. I will not wait until the troops break into my inner sanctum to attempt this.

  107. Even though I don't really care because I plan on living forever, I will hire engineers who are able to build me a fortress sturdy enough that, if I am slain, it won't tumble to the ground for no good structural reason.

  108. Any and all magic and/or technology that can miraculously resurrect a secondary character who has given up his/her life through self sacrifice will be outlawed and destroyed.

  109. I will see to it that plucky young lads/lasses in strange clothes and with the accent of an outlander shall REGULARLY climb some monument in the main square of my capital and denounce me, claim to know the secret of my power, rally the masses to rebellion, etc. That way, the citizens will be jaded in case the real thing ever comes along.

  110. I will not employ devious schemes that involve the hero's party getting into my inner sanctum before the trap is sprung.

  111. I will offer oracles the choice of working exclusively for me or being executed.

  112. I will not rely entirely upon "totally reliable" spells that can be neutralized by relatively inconspicuous talismans.

  113. I will make the main entrance to my fortress standard-sized. While elaborate 60-foot high double-doors definitely impress the masses, they are hard to close quickly in an emergency.

  114. I will never accept a challenge from the hero.

  115. I will not engage an enemy single-handedly until all my soldiers are dead.

  116. If I capture the hero's starship, I will keep it in the landing bay with the ramp down, only a few token guards on duty and a ton of explosives set to go off as soon as it clears the blast-range.

  117. No matter how much I want revenge, I will never order an underling "Leave him. He's mine!"

  118. If I have equipment which performs an important function, it will not be activated by a lever that someone could trigger by accidentally falling on when fatally wounded.

  119. I will not attempt to kill the hero by placing a venomous creature in his room. It will just wind up accidentally killing one of my clumsy henchmen instead.

  120. Since nothing is more irritating than a hero defeating you with basic math skills, all of my personal weapons will be modified to fire one more shot than the standard issue.

  121. If I come into possession of an artifact which can only be used by the pure of heart, I will not attempt to use it regardless.

  122. The gun turrets on my fortress will not rotate enough so that they may direct fire inward or at each other.

  123. If I decide to hold a contest of skill open to the general public, contestants will be required to remove their hooded cloaks and shave their beards before entering.

  124. Prior to kidnapping an older male scientist and forcing him to work for me, I will investigate his offspring and make sure that he has neither a beautiful but naive daughter who is willing to risk anything to get him back, nor an estranged son who works in the same field but had a falling-out with his father many years ago.

  125. Should I actually decide to kill the hero in an elaborate escape-proof deathtrap room (water filling up, sand pouring down, walls converging, etc.) I will not leave him alone five-to-ten minutes prior to "imminent" death, but will instead (finding a vantage point or monitoring camera) stick around and enjoy watching my adversary's demise.

  126. Rather than having only one secret escape pod, which the hero can easily spot and follow, I'll simultaneously launch a few dozen decoys to throw him off track.

  127. Prison guards will have their own cantina featuring a wide variety of tasty treats that will deliver snacks to the guards while on duty. The guards will also be informed that accepting food or drink from any other source will result in execution.

  128. I will not employ robots as agents of destruction if there is any possible way that they can be re-programmed or if their battery packs are externally mounted and easily removable.

  129. Despite the delicious irony, I will not force two heroes to fight each other in the arena.

  130. All members of my Legions of Terror will have professionally tailored uniforms. If the hero knocks a soldier unconscious and steals the uniform, the poor fit will give him away.

  131. I will never place the key to a cell just out of a prisoner's reach.

  132. Before appointing someone as my trusted lieutenant, I will conduct a thorough background investigation and security clearance.

  133. If I find my beautiful consort with access to my fortress has been associating with the hero, I'll have her executed. It's regrettable, but new consorts are easier to get than new fortresses and maybe the next one will pay attention at the orientation meeting.

  134. If I am escaping in a large truck and the hero is pursuing me in a small Italian sports car, I will not wait for the hero to pull up along side of me and try to force him off the road as he attempts to climb aboard. Instead I will slam on the brakes when he's directly behind me. (A rudimentary knowledge of physics can prove quite useful.)

  135. My doomsday machine will have a highly-advanced technological device called a capacitor in case someone inconveniently pulls the plug at the last second. (If I have access to REALLY advanced technology, I will include a back-up device known as a battery.)

  136. If I build a bomb, I will simply remember which wire to cut if it has to be deactivated and make every wire red.

  137. Before spending available funds on giant gargoyles, gothic arches, or other cosmetically intimidating pieces of architecture, I will see if there are any valid military expenditures that could use the extra budget.

  138. The passageways to and within my domain will be well-lit with fluorescent lighting. Regrettably, the spooky atmosphere will be lost, but my security patrols will be more effective.

  139. If I'm sitting in my camp, hear a twig snap, start to investigate, then encounter a small woodland creature, I will send out some scouts anyway just to be on the safe side. (If they disappear into the foliage, I will not send out another patrol; I will break out the napalm.)

  140. I will instruct my guards when checking a cell that appears empty to look for the chamber pot. If the chamber pot is still there, then the prisoner has escaped and they may enter and search for clues. If the chamber pot is not there, then either the prisoner is perched above the lintel waiting to strike them with it or else he decided to take it as a souvenir (in which case he is obviously deeply disturbed and poses no threat). Either way, there's no point in entering.

  141. As an alternative to not having children, I will have lots of children. My sons will be too busy jockeying for position to ever be a real threat, and the daughters will all sabotage each other's attempts to win the hero.

  142. If I have children and subsequently grandchildren, I will keep my three-year-old granddaughter near me at all times. When the hero enters to kill me, I will ask him to first explain to her why it is necessary to kill her beloved grandpa. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.

  143. If one of my daughters actually manages to win the hero and openly defies me, I will congratulate her on her choice, declare a national holiday to celebrate the wedding, and proclaim the hero my heir. This will probably be enough to break up the relationship. If not, at least I am assured that no hero will attack my Legions of Terror when they are holding a parade in his honor.

  144. I will order my guards to stand in a line when they shoot at the hero so he cannot duck and have them accidentally shoot each other. Also, I will order some to aim above, below, and to the sides so he cannot jump out of the way.

  145. My dungeon cell decor will not feature exposed pipes. While they add to the gloomy atmosphere, they are good conductors of vibrations and a lot of prisoners know Morse code.

  146. If my surveillance reports any un-manned or seemingly innocent ships found where they are not supposed to be, they will be immediately vaporized instead of brought in for salvage.

  147. I will classify my lieutenants in three categories: untrusted, trusted, and completely trusted. Promotion to the third category will be awarded posthumously.

  148. Before ridiculing my enemies for wasting time on a device to stop me that couldn't possibly work, I will first acquire a copy of the schematics and make sure that in fact it couldn't possibly work.

  149. Ropes supporting various fixtures will not be tied next to open windows or staircases, and chandeliers will be hung way at the top of the ceiling.

  150. I will provide funding and research to develop tactical and strategic weapons covering a full range of needs so my choices are not limited to "hand to hand combat with swords" and "blow up the planet".

  151. I will not set myself up as a god. That perilous position is reserved for my trusted lieutenant.

  152. I will instruct my fashion designer that when it comes to accessorizing, second-chance body armor goes well with every outfit.

  153. My Legions of Terror will be an equal-opportunity employer. Conversely, when it is prophesied that no man can defeat me, I will keep in mind the increasing number of non-traditional gender roles.

  154. I will instruct my Legions of Terror in proper search techniques. In particular, if they are searching for escapees and someone shouts, "Quick! They went that way!", they must first ascertain the identity of this helpful informant before dashing off in hot pursuit.

  155. If I know of any heroes in the land, I will not under any circumstance kill their mentors, teachers, and/or best friends.

  156. If I have the hero and his party trapped, I will not wait until my Superweapon charges to finish them off if more conventional means are available.

  157. Whenever plans are drawn up that include a time-table, I'll post-date the completion 3 days after it's actually scheduled to occur and not worry too much if they get stolen.

  158. I will exchange the labels on my folder of top-secret plans and my folder of family recipes. Imagine the hero's surprise when he decodes the stolen plans and finds instructions for Grandma's Potato Salad.

  159. If I burst into rebel headquarters and find it deserted except for an odd, blinking device, I will not walk up and investigate; I'll run like hell.

  160. Before being accepted into my Legions of Terror, potential recruits will have to pass peripheral vision and hearing tests, and be able to recognize the sound of a pebble thrown to distract them.

  161. I will occasionally vary my daily routine and not live my life in a rut. For example, I will not always take a swig of wine or ring a giant gong before finishing off my enemy.

  162. If I steal something very important to the hero, I will not put it on public display.

  163. When planning an expedition, I will choose a route for my forces that does not go through thick, leafy terrain conveniently located near the rebel camp.

  164. I will hire one hopelessly stupid and incompetent lieutenant, but make sure that he is full of misinformation when I send him to capture the hero.

  165. As an equal-opportunity employer, I will have several hearing-impaired body-guards. That way if I wish to speak confidentially with someone, I'll just turn my back so the guards can't read my lips instead of sending all of them out of the room.

  166. If the rebels manage to trick me, I will make a note of what they did so that I do not keep falling for the same trick over and over again.

  167. If I am recruiting to find someone to run my computer systems, and my choice is between the brilliant programmer who's head of the world's largest international technology conglomerate and an obnoxious 15-year-old dork who's trying to impress his dream girl, I'll take the brat and let the hero get stuck with the genius.

  168. I will plan in advance what to do with each of my enemies if they are captured. That way, I will never have to order someone to be tied up while I decide his fate.

  169. If I have massive computer systems, I will take at least as many precautions as a small business and include things such as virus-scans and firewalls.

  170. I will be an equal-opportunity despot and make sure that terror and oppression is distributed fairly, not just against one particular group that will form the core of a rebellion.

  171. I will not locate a base in a volcano, cave, or any other location where it would be ridiculously easy to bypass security by rapelling down from above.

  172. I will allow guards to operate under a flexible work schedule. That way if one is feeling sleepy, he can call for a replacement, punch out, take a nap, and come back refreshed and alert to finish out his shift.

  173. Although it would provide amusement, I will not confess to the hero's rival that I was the one who committed the heinous act for which he blames the hero.

  174. If I am dangling over a precipice and the hero reaches his hand down to me, I will not attempt to pull him down with me. I will allow him to rescue me, thank him properly, then return to the safety of my fortress and order his execution.

  175. I will have my fortress exorcized regularly. Although ghosts in the dungeon provide an appropriate atmosphere, they tend to provide valuable information once placated.

  176. I will add indelible dye to the moat. It won't stop anyone from swimming across, but even dim-witted guards should be able to figure out when someone has entered in this fashion.

  177. If a scientist with a beautiful and unmarried daughter refuses to work for me, I will not hold her hostage. Instead, I will offer to pay for her future wedding and her children's college tuition.

  178. If I have the hero cornered and am about to finish him off and he says "Look out behind you!!" I will not laugh and say "You don't expect me to fall for that old trick, do you?" Instead I will take a step to the side and half turn. That way I can still keep my weapon trained on the hero, I can scan the area behind me, and if anything was heading for me it will now be heading for him.

  179. I will not outsource core functions.

  180. If I ever build a device to transfer the hero's energy into me, I will make sure it cannot operate in reverse.

  181. I will decree that all hay be shipped in tightly-packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.

  182. I will not hold any sort of public celebration within my castle walls. Any event open to members of the public will be held down the road in the festival pavilion.

  183. Before using any device which transfers energy directly into my body, I will install a surge suppressor.

  184. I will hire a drama coach. The hero will think it must be a case of mistaken identity when confronted by my Minnesota accent (if everyone sounds American) or my Cornwall accent (if everyone sounds British).

  185. If I capture an enemy known for escaping via ingenious and fantastic little gadgets, I will order a full cavity search and confiscate all personal items before throwing him in my dungeon.

  186. I will not devise any scheme in which Part A consists of tricking the hero into unwittingly helping me and Part B consists of laughing at him then leaving him to his own devices.

  187. I will not hold lavish banquets in the middle of a famine. The good PR among the guests doesn't make up for the bad PR among the masses.

  188. I will funnel some of my ill-gotten gains into urban renewal projects. Although slums add a quaint and picturesque quality to any city, they too often contain unexpected allies for heroes.

  189. I will never tell the hero "Yes I was the one who did it, but you'll never be able to prove it to that incompetent old fool." Chances are, that incompetant old fool is standing behind the curtain.

  190. If my mad scientist/wizard tells me he has almost perfected my Superweapon but it still needs more testing, I will wait for him to complete the tests. No one ever conquered the world using a beta version.

  191. I will not appoint a relative to my staff of advisors. Not only is nepotism the cause of most breakdowns in policy, but it also causes trouble with the EEOC.

  192. If I appoint someone as my consort, I will not subsequently inform her that she is being replaced by a younger, more attractive woman.

  193. If I am using the hero's girlfriend as a hostage and am holding her at the point of imminent death when confronting the hero, I will focus on her and not him. He won't try anything with his true love held hostage. On the other hand, the fact that she has been weak, slow-witted, naive and generally useless up to this point has no bearing on her actions at the moment of dramatic climax.

  194. I will make several ludicrously erroneous maps to secret passages in my fortress and hire travellers to entrust them to aged hermits.

  195. I will not use hostages as bait in a trap. Unless you're going to use them for negotiation or as human shields, there's no point in taking them.

  196. I will hire an expert marksman to stand by the entrance to my fortress. His job will be to shoot anyone who rides up to challenge me.

  197. I will explain to my Legions of Terror that guns are ranged weapons and swords are not. Anyone who attempts to throw a sword at the hero or club him with a gun will be summarily executed.

  198. I will remember that any vulnerabilities I have are to be revealed strictly on a need-to-know basis. I will also remember that no one needs to know.

  199. I will not make alliances with those more powerful than myself. Such a person would only double-cross me in my moment of glory. I will make alliances with those less powerful than myself. I will then double-cross them in their moment of glory.

  200. During times of peace, my Legions of Terror will not be permitted to lie around drinking mead and eating roast boar. Instead they will be required to obey my dietician and my aerobics instructor.

  201. All giant serpents acting as guardians in underground lakes will be fitted with sports goggles to prevent eye injuries.

  202. All crones with the ability to prophesy will be given free facelifts, permanents, manicures, and Donna Karan wardrobes. That should pretty well destroy their credibility.

  203. I will not employ an evil wizard if he has a sleazy mustache.

  204. I will hire an entire squad of blind guards. Not only is this in keeping with my status as an equal opportunity employer, but it will come in handy when the hero becomes invisible or douses my only light source.

  205. All repair work will be done by an in-house maintenance staff. Any alleged "repairmen" who show up at the fortress will be escorted to the dungeon.

  206. When my Legions of Terror park their vehicle to do reconnaissance on foot, they will be instructed to employ The Club.

  207. Employees will have conjugal visit trailers which they may use provided they call in a replacement and sign out on the timesheet. Given this, anyone caught making out in a closet while leaving their station unmonitored will be shot.

  208. Members of my Legion of Terror will attend seminars on Sensitivity Training. It's good public relations for them to be kind and courteous to the general population when not actively engaged in sowing chaos and destruction.

  209. I will not, under any circumstances, marry a woman I know to be a faithless, conniving, back-stabbing witch simply because I am absolutely desperate to perpetuate my family line. Of course, we can still date.

  210. All guest-quarters will be bugged and monitored so that I can keep track of what the visitors I have for some reason allowed to roam about my fortress are actually plotting.

  211. If my chief engineer displeases me, he will be shot, not imprisoned in the dungeon or beyond the traps he helped design.

  212. I will not send out batalions composed wholly of robots or skeletons against heroes who have qualms about killing living beings.

  213. I will not wear long, heavy cloaks. While they certainly make a bold fashion statement, they have an annoying tendency to get caught in doors or tripped over during an escape.

  214. If a malignant being demands a sacrificial victim have a particular quality, I will check to make sure said victim has this quality immediately before the sacrifice and not rely on earlier results. (Especially if the quality is virginity and the victim is the hero's girlfriend.)

  215. If I ever MUST put a digital timer on my doomsday device, I will buy one free from quantum mechanical anomalies. So many brands on the market keep perfectly good time while you're looking at them, but whenever you turn away for a couple minutes then turn back, you find that the countdown has progressed by only a few seconds.

  216. If my Legions of Terror are defeated in a battle, I will quietly withdraw and regroup instead of launching a haphazard mission to assassinate the hero.

  217. If I'm wearing the key to the hero's shackles around my neck and his former girlfriend now volunteers to become my mistress and we are all alone in my bedchamber on my bed and she offers me a goblet of wine, I will politely decline the offer.

  218. I will not pick up a glowing ancient artifact and shout "It's power is now mine!!!" Instead I will grab some tongs, transfer it to a hazardous materials container, and transport it back to my lab for study.

  219. I will be selective in the hiring of assassins. Anyone who attempt to strike down the hero the first instant his back is turned will not even be considered for the job.

  220. Whatever my one vulnerability is, I will fake a different one. For example, ordering all mirrors removed from the palace, screaming and flinching whenever someone accidentally holds up a mirror, etc. In the climax when the hero whips out a mirror and thrusts it at my face, my reaction will be "Hmm...I think I need a shave."

  221. My force-field generators will be located inside the shield they generate.

  222. I reserve the right to execute any henchmen who appear to be a little too intelligent, powerful, or devious. However if I do so, I will not at some subsequent point shout "Why am I surrounded by these incompetent fools?!"

  223. I will install a fire extinguisher in every room -- three, if the room contains vital equipment or volatile chemicals.

  224. I will build machines which simply fail when overloaded, rather than wipe out all nearby henchmen in an explosion or worse yet set off a chain reaction. I will do this by using devices known as "surge protectors".

  225. I will explain to my guards that most people have their eyes in the front of their heads and thus while searching for someone it makes little sense to draw a weapon and slowly back down the hallway.

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